Thursday, December 5, 2019

Room For Dessert?

Children take time to learn what the can and can not have in this life. This was a fun ending to the semester of this 2D adventure. Giving my characters a voice was scary and undesirable at first but was fun to implement at the end. My characters typically don't have mouths, but they do in this video and its hilarious. Bringing all the things I had learned from the semester was great, my timing has improved a lot and I am really proud of that. Whilst learning how to time and shape the month movement with voice was a fun little challenge I tried to perfect.

The Plate with Food

The hardest part to digest was how to use a functional puppet. Wow is rigging hard, the layers are overwhelming and the mechanical feeling to the character was unpleasant. This puppeting assignment was exciting at first, but it became super challenging when push came to shove. This little attempt of mine shows a bit of frustration I had with the mechanics of the puppet.

Seafood Fork?

It takes a lot to get seafood out a shell, just like it took a lot to set up this character's torture room. A lovely stroll to view the lovely collection. Pegging was an art created by someone who understood the pain of needing to loop. The frame by frame drawings needs to look as natural and cohesive as possible in a walk. The cross overs for the walk cycle were my challenges, but this character struts in a way that just makes me smile.

The Spoon

The struggle to pick up something was an interesting concept for this one. Expressing frustration through my character was an interesting challenge. I feel that my time was slightly better when this project came about, the speed of the struggle was more controlled than the flour sack video made.

The Third Piece

Some drama when getting to the third piece. Creating a non-stiff turn head is hard, but including the body is another story. My sad character is typically drawn in a flat manner so flipping the character would be easiest, but this assignment called for a turn. From drawing features on one said to the other the character now had to turn looking like a complete figure will all parts present. It was tough not making this little buddy not turn in one spot looking very mechanical.

The Second Piece

Timing? I've dealt with full-bodied characters before but the flour sack was a tough one for me. The shape and features of the flour sack are very awkward to animate for me at this point. The awkward waddle was not naturally coming to me. However, his failed magic trick had me slightly entertained.

The First Piece

Displaying motion proved to be more of a challenge than I expected. How do I making what I see in my head on paper? I see the way people draw online, but my drawings don't look remotely close. So this is what I came up with... I think after a couple of tries I figured it out.

Tuesday, September 17, 2019

Dealing with Multiple Cutlery

Pretty challenging working with a new rigging system, by pegging multiple layers to cause chain reactions. With all the different bits and pieces, something I am happy to post has made it through the exporting process. Taking one fork at a time worked out in the end.


Wednesday, September 4, 2019

The Inner Left or Outer Left?

Through this challenge of figuring out timing and remembering the rotation of non-perfect object. Here lies a clip of a bouncing ball with a twist. Who knew managing more the one object could lead to a bit of repeated exports. As I have wanted to do this action myself, the idea of running into a ball sounds tiring. If this were a reality, it would be quite an fun experience. As well enjoying the experience of figuring out this blog's question.

Wednesday, August 28, 2019

But There Are Three Forks?

Hello, so I am Hlekhulani Baloyi. I am from Zimbabwe originally, and now I am at USF studying Studio Art with a focus in Animation. As a senior who was previously a Computer Science major in my junior year, this will be a great opportunity to broaden my animation styles and techniques that I know before graduation. With that said I honestly miss seeing Disney and other animation producing companies using 2D animation, at least in main stream media. If I learn this craft maybe I could bring it back to light with the ones still using 2D. Or maybe I will figure out which fork to use first.