Thursday, December 5, 2019

Room For Dessert?

Children take time to learn what the can and can not have in this life. This was a fun ending to the semester of this 2D adventure. Giving my characters a voice was scary and undesirable at first but was fun to implement at the end. My characters typically don't have mouths, but they do in this video and its hilarious. Bringing all the things I had learned from the semester was great, my timing has improved a lot and I am really proud of that. Whilst learning how to time and shape the month movement with voice was a fun little challenge I tried to perfect.

The Plate with Food

The hardest part to digest was how to use a functional puppet. Wow is rigging hard, the layers are overwhelming and the mechanical feeling to the character was unpleasant. This puppeting assignment was exciting at first, but it became super challenging when push came to shove. This little attempt of mine shows a bit of frustration I had with the mechanics of the puppet.

Seafood Fork?

It takes a lot to get seafood out a shell, just like it took a lot to set up this character's torture room. A lovely stroll to view the lovely collection. Pegging was an art created by someone who understood the pain of needing to loop. The frame by frame drawings needs to look as natural and cohesive as possible in a walk. The cross overs for the walk cycle were my challenges, but this character struts in a way that just makes me smile.

The Spoon

The struggle to pick up something was an interesting concept for this one. Expressing frustration through my character was an interesting challenge. I feel that my time was slightly better when this project came about, the speed of the struggle was more controlled than the flour sack video made.

The Third Piece

Some drama when getting to the third piece. Creating a non-stiff turn head is hard, but including the body is another story. My sad character is typically drawn in a flat manner so flipping the character would be easiest, but this assignment called for a turn. From drawing features on one said to the other the character now had to turn looking like a complete figure will all parts present. It was tough not making this little buddy not turn in one spot looking very mechanical.

The Second Piece

Timing? I've dealt with full-bodied characters before but the flour sack was a tough one for me. The shape and features of the flour sack are very awkward to animate for me at this point. The awkward waddle was not naturally coming to me. However, his failed magic trick had me slightly entertained.

The First Piece

Displaying motion proved to be more of a challenge than I expected. How do I making what I see in my head on paper? I see the way people draw online, but my drawings don't look remotely close. So this is what I came up with... I think after a couple of tries I figured it out.